Student Startup Madness (SSM) provides college student startups the opportunity to “live the entrepreneurial dream,” compete against fellow student entrepreneurs, grab the attention of potential investors and leaders in the startup community, and build an elite professional network.
THE 2017 SSM ENTREPRENEURIAL EIGHT ARE:
Dycap Media Solutions
Find Your Ditto
Reflexion Interactive Technologies
AND OFFICIAL ALTERNATE:
2016's Entrepreneurial Eight
Connecting users at the same place and time, Blurr will revolutionize the way we share memories. Ever woke up longing for the pictures from the night before? With Blurr, this will never be an issue again.
The first mobile payments application integrated within your keyboard, allowing users to send money using their iOS or Android device in all messaging applications without ever leaving their conversation.
A mobile app that transforms partner restaurants into social enterprises by donating a meal to someone in need each time a user dines. Users can also recommend restaurants to friends and share photos of their food.
An online publication for freshmen, by freshmen, providing students a platform to read and share relatable content about their first year of college—while also giving them the opportunity to be involved in the process of running their own publication
A robotics company on a mission to revolutionize the hospitality industry by solving the two biggest issues in housekeeping: time and injuries. Maidbot transforms commercial cleaning; one bot at a time.
A free travel platform geared towards millennials that learns a traveler’s personality and creates custom travel itinerary suggestions based on the specific traveler. These suggestions are uniquely procured using cognitive learning systems and content submitted by local experts.
An Internet-of-Things (IoT) mobile-app-enabled system for multiple markets, the Roze Dock is a smart sensor device that automatically logs the number of people in shared spaces.
A mobile app with online resources for middle-school educators that “gamifies” entrepreneurship as students take on dream personas in a virtual world.